Go out through the front door and look for the rail cart with the blue laser. The switch machine has been transported with you and it is now in this niche The niche was blocked then but now it's open and the rocks are gone. Pull the lever and then press the button. You will see that there is another switch Walk up the stairs in the direction of the red laser,Ĭontinue along the ledge in the direction of the red beam You also see that there is also the same tree as in Hunrath. You also see a red laser beam, and just like in Hunrath you have to destroy it. eventually you end up on a plateau with ruins and if you continue to see all kinds of large machines inside, everything stands still. stairs, through a cave, past a big anchor and. Go down and follow the path over narrow ridges, wooden planks and. Walk down the bridge and onto the rock platform, on the left you will see a staircase down. If you don't do this now the bridge can not turn in a later Stand straight in front of the gray pole and then pull the red handle to the right so that The bridge turns and on the other side you can now get off the bridge.Īt that end of the bridge you see a red handle on a gray pole of the bridge,
Go back up the stairs and on the other side of the platform you will see a lever, pull this lever to the right once. If you look up, you will see a few blades turning. Walk up the bridge to the middle and then go down the stairs to the left. Turn around and continue to the metal bridge Through the switch machine in Hunrath you have landed in Kaptar and probably this is on a different planet than where Hunrath is. Very poor show.2017: Original Dutch Walkthrough by: Dick In summary, instead of leaving me with the satisfaction of having defeated the puzzles entirely unaided and a palatable conclusion to the story that was rather vague, anyway, the game has left me with a feeling of having missed out and then having to ruin the experience by searching forums. For the ending, though, it is bollocks because the only way to try again is to either re-play the game or load your last save and just play the end - destroying any sort of immersion. That's precisely the point of a game like this. For puzzles, this is ok because the consequence is getting stuck and having to think again, until you solve the puzzle.
![obduction hints kaptar obduction hints kaptar](https://guides.gamepressure.com/obduction/gfx/word/89258858.jpg)
The game punishes the player for thinking differently to the developers. Even at the end of Myst, it was at least apparent that more than one ending existed and that you were expected to make a choice. But all of this was unbelievably obscure. In hindsight, and having read a lot of threads on this, I see how the existence and method of achieving the "good" ending were hinted at, in the game, if you happened to go everywhere, read every journal and interpret all of that in exactly the way the developers expected. Naturally, I went back to watch it but that felt awful, completely removing any satisfaction from solving all the puzzles without hints. It was only when I started reading to try to answer questions I had about the ending that I discovered there was another one. Lastly, the appearance of a scene of ruined buildings in one of the worlds never seemed to me to be an indication that earth was in ruins - I read it as an indication that Hunrath wasn't the only sphere from Earth to ever be swapped, there had been others and that was one of them.īeing slapped in the face with the "everybody dies" ending after 12 hours was just trolling the player-base. The possibility of following his plan but NOT connecting the battery is logical contradiction. Why should that suddenly change for the final step? Secondly, the purpose of the battery is never made clear - at the time I plugged it in, the end of the cable wasn't even attached to anything! I know there is mention of "C.W.'s battery plan" in a journal but the role the actual battery plays is never mentioned and, by the end, it seems like you have to follow his plan because that's the only thing left to do in the game. Firstly, throughout the game, you've had to do whatever C.W. I didn't get the good ending for several reasons. I just finished Obduction, having played for a bit under 12 hours without once looking at a walkthrough or reading hints or asking on forums, and got the "bad" ending and that quite ruined the whole experience.